This past weekend I had the opportunity to serve as the technical facilitator for the HackWE code jam held at the University of Windsor. The event was organized by WETech, with great support from the City of Windsor and the Computer Science department at the University of Windsor. Irek Kusmierczyk was the able organizer of [...]
November 6 2012 by
doug in
News |
Over the past several months I’ve been working with a talented, hardworking team to create a new community organization. We call it Hackforge Windsor. It’s a hackerspace with a strong community focus. Hackforge Windsor is a non-profit computer and electronics club, which includes community capacity building as its core mission. Our goal is to spread [...]
I’ve had a bit of time to mess around with my current game project lately, and I wanted to share my progress. I’m still using the assets from “Neutron Capture” for the time being. As it turns out, the game design owes quite a bit to Kraus’ design for Neutron. I really like the concept [...]
October 2 2012 by
doug in
News |
I was recently introduced to the concept of “Bibliomancy” by a friend of mine who is a librarian. According to Wikipedia, this is the traditional method of bibliomancy: 1. A book is picked that is believed to hold truth. 2. It is balanced on its spine and allowed to fall open. 3. A passage is [...]
July 27 2012 by
doug in
News |
Just a little teaser … I’ve been messing around with hexagons as I’m planning a series of games based around the noble hex grid. This screenshot is from the first day of development of the initial effort. My wife came up with the project’s code name, which is the title of this post. I’m going [...]
The Game of Gale 1.0 is now available for download from the iTunes Store The Game of Gale is an abstract strategy game invented by David Gale. Each player attempts to complete a connection of their own colour from one side of the board to the other. My implementation of Gale has the following features: [...]
January 17 2011 by
doug in
News |
A small update to Neutron Capture (1.05) is out in the App Store. I found a bug that had the AI ignoring open goals in some corner cases, and took the opportunity to tweak the board evaluation heuristics. I recommend it for all users as it makes the AI much “smarter.”
Neutron Capture is now available for download from the App Store. Neutron Capture is a free fast-paced strategy game played on a 5×5 grid. Players take turns moving the neutral piece – the Neutron – and one of their own pieces. The Neutron is captured by moving it to the player’s home row, or completely [...]
My new iOS project is an exploration of Combinatorial Game Theory for the iPad, iPhone and iPod Touch. I wrote the code and text, and Amanda Sinasac of Dreams & Drifters provided art and design. Chocolate Chomp is now available for download in the iTunes App Store. Chocolate Chomp is an implementation of the game [...]
October 3 2010 by
doug in
News |
SimpleLife 1.1 is now live on the App Store. I’ve made a few UI improvements and added a much-needed load / save feature, along with a “revert” button that allows you to return to the last grid state you loaded or saved. In addition I’ve added new starting patterns for the iPhone and iPad which [...]